Development of Canva-Based Online Comic Learning Media on the Material of the Proclamation of Independence of the Republic of Indonesia
Main Article Content
Putra Pratama*
Wayan Satria Jaya
Ozi Hendratama
This research is motivated by several factors, including teacher-centered learning, which makes students less active and often passive. Educators have not yet utilized diverse learning media to engage students effectively. Additionally, students show low enthusiasm for participating in lessons and have limited interest in reading. The teaching and learning process is further constrained by limited material due to inadequate use of time, media, and infrastructure. Lastly, the potential of comic-based learning media remains underdeveloped. The aim of this research is to determine the need for Canva-based online comic learning media during the proclamation of independence of the Republic of Indonesia for students in class XI TKJB SMK Nurul Islam. The research model used is the ADDIE research and development model (Analysis, Design, Development, Implementation, Evaluation. The subjects of this research were 34 students of class XI TKJB SMK Nurul Islam. Based on the responses of educators and students to the development of Canva-based online comics based on material from the event of the proclamation of independence of the Republic of Indonesia. Based on user responses during small group trials consisting of 4 students, the average rating percentage was 83%, including in the "Very Interesting" category. In the field trial with 34 students, the average percentage of assessment results was 90%, including the "Very Interesting" category. Meanwhile, educators' responses to the development of Canva-based online comics at the proclamation of independence for the Republic of Indonesia received an average percentage rating of 90%, including in the "Very Interesting" category. Hence, Canva-based online comic development product is based on material from the event of the proclamation of independence of the Republic of Indonesia.
Ananda, R., & Amiruddin, A. (2019). Perencanaan pembelajaran. Lembaga Peduli Pengembangan Pendidikan Indonesia (LPPPI).
Arsyad, A. (2011). Media pembelajaran. Jakarta: PT Raja grafindo persada.
Daryanto, D. (2013). Media pembelajaran peranannya sangat penting dalam mencapai tujuan pembelajaran. Gava Media, 1.
Gafur, A. (2007). Pengembangan media pembelajaran. Universitas Negeri Yogyakarta, Yogyakarta.
Gerlach, V. S., Ely, D. P., & Melnick, R. (1971). Teaching and media: A systematic approach. In Prentice-Hall (2nd ed.). Prentice-Hall.
Khairiyah, S., & Putri, N. (2024). Development of Learning Media on the Material of Practicing Pancasila Values in the Form of a Scrapbook for Fourth-Grade Students at SD Negeri 101961 Timbang Deli for the 2023/2024 Academic Year. Jurnal Riset Pendidikan Dan Pengajaran, 3(2), 226–236. https://doi.org/10.55047/jrpp.v3i2.794
Kurniawan, N. (2012). Pengembangan Media Komik Pembelajaran Mata Pelajaran Ilmu Pengetahuan Sosial Kelas VI di SD Negeri 1 Demangan Yogyakarta. S1 Thesis.
Li, M., & Zhang, M. (2024). Embedding Digital Literacies in the Language Teacher Education Curriculum: Pre-Service and In-Service Teachers’ Perspectives. CALICO Journal, 41(3), 273–296. https://doi.org/10.1558/cj.25987
Pasaribu, J. I. S., Hariati, E., & Ramadianti, A. A. (2024). Development of Learning Media ROTAR (Rotating Wheel) in Class V Math Lessons at SDN 101866 Batang Kuis Pekan. Jurnal Riset Pendidikan Dan Pengajaran, 3(2), 188–207. https://doi.org/10.55047/jrpp.v3i2.787
Pelangi, G., & Syarif, U. (2020). Pemanfaatan aplikasi Canva sebagai media pembelajaran bahasa dan sastra Indonesia jenjang SMA/MA. Jurnal Sasindo Unpam, 8(2), 79–96.
Raaihani, R. (2021). Penggunaan Media Pembelajaran Infografis (canva) pada Materi Ekosistem untuk Meningkatkan Hasil Belajar Siswa. FKIP UNPAS.
Rasiman, R., & Agnita, S. P. (2014). Development of mathematics learning media e-comic based on flip book maker to increase the critical thinking skill and character of junior high school students. International Journal of Education and Research, 2(11), 535–544.
Resmini, S., Satriani, I., & Rafi, M. (2021). Pelatihan penggunaan aplikasi canva sebagai media pembuatan bahan ajar dalam pembelajaran bahasa inggris. Abdimas Siliwangi, 4(2), 335–343.
Styaningsih, H. A. (2016). Pengaruh Penggunaan Media Komik Digital Terhadap Minat Belajar Ppkn Siswa Pada Kompetensi Dasar Mendeskripsikan Kasus Pelanggaran dan Upaya Penegakan HAM (Studi Pada Kelas VII SMP Negeri 7 Surakarta Tahun Pelajaran 2015/2016).
Suhada, S., Setiawan, E., & Alamri, T. (2019). Adobe Flash-Based Multimedia Learning System in Basic Analog and Digital Electronics Subject. Journal of Physics: Conference Series, 1387(1). https://doi.org/10.1088/1742-6596/1387/1/012012
Syamsul, A., & Romli, M. (2012). Jurnalistik Online: Panduan Mengelola Media Online. Bandung: Nuansa Cendikia.
Wulandari, T., & Mudinillah, A. (2022). Efektivitas penggunaan aplikasi canva sebagai media pembelajaran ipa mi/sd. Jurnal Riset Madrasah Ibtidaiyah, 2(1), 102–118.